Something other than 12 opens and vans.
Inglenook sidings rules.
As with most shunting puzzles the length of the sidings is determined by the operating rules.
I also wouldn t get too hung up about keeping the length of the sidings to the 3 3 4 of the traditional inglenook.
Inglenook sidings rules operation.
Behind the switched the yard the first track had to be 5 cars long the other two had to be three cars long.
A inglenook layout has two turnouts consisting of three sidings.
Inglenook sidings shunting puzzle rules operation.
Non repetitive 6 720 different shunting orders possible.
Small size makes an ideal second layout.
Form a departing train consisting of 5 out of the 8 wagons sitting in the sidings.
Inglenook sidings created by alan wright 1928 january 2005 is a well known model railway train shunting puzzle.
The full rules can be found here however the gist is.
The train must be made up of the 5 wagons in the order in which they are selected.
Entertaining the puzzle is challenging but never frustrating.
On a 3 2 2 inglenook layout the longest siding has a capacity of three cars.
More broadly in model railway usage inglenook may refer to a track layout that is based on or resembles the inglenook sidings puzzle.
The object of the inglenook sidings shunting puzzle is fairly simple the order for the shunting crew being.
Straightforward rules they re easy to understand memorize and apply.
In the case of inglenook sidings the longest siding holds 5 wagons while the two others have a capacity of 3 wagons each.
The 5 wagons are selected at random.
Form a departing train consisting of 5 out of the 8 wagons sitting in the sidings.
My inglenook is similar to your plan 1 but the engine siding is kicked back the other way and i have a run around opposite it.
As long as you stick with the limitation whilst you re shunting then slightly longer sidings would let you have a bit more variety in your wagon fleet i e.
The other two sidings has a capacity of two cars apiece.
Inglenook sidings created by alan wright is a model railway train shunting puzzle.
Maybe the odd short bogie wagon could be used bringing in some new machinary for the factory for example.
Ready to play in seconds no extra equipment needed any kind of token will do.
The operation from a cassette fiddle is engine brings in the train runs round into the loop and goes off scene then the shunter can come from the siding to run round and shunt it in the inglenook then returns to its siding ready for the main engine to re appear to take it away.
The one track has to hold three cars and one engine.
The 2 are actually a little long but if a fourth car is put in either the switch will be blocked so it still follows the rules.